![]() In contrast, the story lacks finesse in maneuvering the player towards the available choices littered amongst the plot and puzzles. I appreciate that the game keeps backtracking to a minimum while boasting fairly quick transitions, so wandering the lands never feels like a chore. Though the designs would certainly accommodate a larger age group and avoid deterring the less puzzle-inclined, within my short three hour run, not once did I feel completely stumped by anything - there were always places to go and things to do. As a puzzle fanatic, I was pleasantly surprised by the variety of puzzles but disappointed by their difficulty. Aside from the usual item combination puzzles and fetch quests, the game includes self-contained mini-puzzles drawn from inspirations like Hexiom Connect, the famous Professor-Layton-smash-your-screen sliding puzzles, the standard adjust-pipes-until-point-a-and-b-connect, and more. Managing the character’s written notes is rather finicky at times, but the controls work smoothly otherwise. Like many point-and-clicks, Tormentum’s control is straightforward - click to move and interact with items. Upon arrival, you are swiftly locked in a cell and need to figure a way out of this foreboding place. Only people who are “marked by evil” are swept away to the castle, and the rat protests his innocence. ![]() A traveling rat companion in an adjacent cage laments that he was grabbed from his house in the middle of the night and that the twisted airship is heading towards an ominous castle from which no one has escaped before. However, a game needs to be more than a pretty face, so is Tormentum filled with gratifying conversation?Īs the game begins, you wake and find yourself trapped in a cage being transported by a huge flying abomination, with no memories of how or why you got there. I could easily see the backgrounds framed and hanging on a wall, imploring viewers to lose time in their elaborate filigree. The minute details of each scene craft a believable world I wish I could explore in high definition - the quality of the art goes beyond a depth most games offer.
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